milli
Resistance Member
Posts: 21
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Post by milli on Jun 26, 2005 12:22:29 GMT -5
Hey guys i was kinda wondering.. well since i do not have any modding skills or ever tried it before.. well ill get 2 the point.
the question is. if i got a really good mod that i like.. but i want 2 tweak it a lill.. like changing the BT music in an already existing mod... how do i do that? and can i do that? well its just how to customize a nalready exsisting mod haha.. i just downloaded CTT (close to the truth) mod the gun kata system is in there aswell.. but i just wanna change the music in the mod.. wich program should i use? and how do i do it?
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Post by MisterAnderson on Jun 26, 2005 19:47:56 GMT -5
This is taken from 3Drealms forum boards: Adding music sounds for Bullet Time
This allows you to have music playing while in Bullet Time.
First open up globalconfig.txt (found in /data)./
Now go to the part where it say's: [slowmotion]
It read this by default:
[slowmotion] { [general] SlowMotionTime = 15.0; // length of full slowmotion session RegenerationTime = 100000000.0; // takes this many seconds to recharge from 0 to 1 (extremely slow) Threshold = 0.1%; // must be exceeded to start slowmotion (should never regen to this) TurnOffPenalty = 0%; // amount of slowmotion that gets deducted when you turn it off ShootDodgePenalty = 10%; // amount of slowmotion that gets deducted when shootdodging ShootDodgeThreshold = 1%; // minimum of slowmotion needed to allow shootdodging
MusicVolume = 0.0; // music volume when in slowmotion from 0 to 1 MusicVolumeFadeTime = 0.5; // how many seconds the fade from/to music volume should take // sound message to send every "HeartbeatSoundInterval" seconds - the sound should NOT be looping! HeartbeatSoundMessage = "maxpayne_gamemode->A_PlaySound( menu, slomo_heartbeat );"; HeartbeatSoundInterval = 1.25; // interval of sending "HeartbeatSoundMessage" in slowmotion
[StartMessages] { [Message] String = "maxpayne_gamemode->gm_changecontrolledgamespeed( 0.2, 0.3 );"; [Message] String = "maxpayne_gamemode->A_PlaySound ( characters, slow_motion );"; [Message] String = "maxpayne_hudmode->mphm_flashtocolor( 0x000000a0, 0.01, 0.03, 0.1 );"; }
[EndMessages] { [Message] String = "maxpayne_gamemode->gm_changecontrolledgamespeed( 1.0, 0.5 );"; [Message] String = "maxpayne_gamemode->A_PlaySound ( characters, slow_motion_end );"; // [Message] String = "maxpayne_hudmode->mphm_flashtocolor( 0x000000a0, 0.01, 0.05, 0.2 );"; // [Message] String = "maxpayne_gamemode->A_PlaySound ( weapons, Shoot_NoBulletsLeft );"; }
[CantSwitchOnMessages] { [Message] String = "maxpayne_gamemode->A_PlaySound ( weapons, Shoot_NoBulletsLeft );"; } }
We want it to be...
[slowmotion] { [general] SlowMotionTime = 44.0; // length of full slowmotion session RegenerationTime = 45.0; // takes this many seconds to recharge from 0 to 1 (extremely slow) Threshold = 15%; // must be exceeded to start slowmotion (should never regen to this) TurnOffPenalty = 0%; // amount of slowmotion that gets deducted when you turn it off ShootDodgePenalty = 5%; // amount of slowmotion that gets deducted when shootdodging ShootDodgeThreshold = 3%; // minimum of slowmotion needed to allow shootdodging
MusicVolume = 1; // music volume when in slowmotion from 0 to 1 MusicVolumeFadeTime = 0.001; // how many seconds the fade from/to music volume should take // sound message to send every "HeartbeatSoundInterval" seconds - the sound should NOT be looping! HeartbeatSoundMessage = "maxpayne_gamemode->A_PlaySound( menu, slomo_heartbeat );"; HeartbeatSoundInterval = 1.25; // interval of sending "HeartbeatSoundMessage" in slowmotion
[StartMessages] { [Message] String = "maxpayne_gamemode->gm_changecontrolledgamespeed( 0.2, 0.3 );"; [Message] String = "maxpayne_gamemode->A_PlaySound ( characters, slow_motion );"; [Message] String = "maxpayne_hudmode->mphm_flashtocolor( 0x000000a0, 0.01, 0.03, 0.1 );"; [Message] String = "maxpayne_gamemode->A_PlayMusic( bulletsong );"; }
[EndMessages] { [Message] String = "maxpayne_gamemode->gm_changecontrolledgamespeed( 1.0, 0.5 );"; [Message] String = "maxpayne_gamemode->A_PlayMusic( \"\" );"; [Message] String = "maxpayne_gamemode->A_PlaySound ( characters, slow_motion_end );"; // [Message] String = "maxpayne_hudmode->mphm_flashtocolor( 0x000000a0, 0.01, 0.05, 0.2 );"; // [Message] String = "maxpayne_gamemode->A_PlaySound ( weapons, Shoot_NoBulletsLeft );"; }
[CantSwitchOnMessages] { //[Message] String = "maxpayne_gamemode->A_PlaySound ( weapons, Shoot_NoBulletsLeft );"; } }
What did I change? Take a look again...
[slowmotion] { [general] SlowMotionTime = 44.0; // length of full slowmotion session RegenerationTime = 45.0; // takes this many seconds to recharge from 0 to 1 (extremely slow) Threshold = 15%; // must be exceeded to start slowmotion (should never regen to this) TurnOffPenalty = 0%; // amount of slowmotion that gets deducted when you turn it off ShootDodgePenalty = 5%; // amount of slowmotion that gets deducted when shootdodging ShootDodgeThreshold = 3%; // minimum of slowmotion needed to allow shootdodging
MusicVolume = 1; // music volume when in slowmotion from 0 to 1 MusicVolumeFadeTime = 0.001; // how many seconds the fade from/to music volume should take // sound message to send every "HeartbeatSoundInterval" seconds - the sound should NOT be looping! HeartbeatSoundMessage = "maxpayne_gamemode->A_PlaySound( menu, slomo_heartbeat );"; HeartbeatSoundInterval = 1.25 ; // interval of sending "HeartbeatSoundMessage" in slowmotion
[StartMessages] { [Message] String = "maxpayne_gamemode->gm_changecontrolledgamespeed( 0.2, 0.3 );"; [Message] String = "maxpayne_gamemode->A_PlaySound ( characters, slow_motion );"; [Message] String = "maxpayne_hudmode->mphm_flashtocolor( 0x000000a0, 0.01, 0.03, 0.1 );"; [Message] String = "maxpayne_gamemode->A_PlayMusic( bulletsong );"; }
[EndMessages] { [Message] String = "maxpayne_gamemode->gm_changecontrolledgamespeed( 1.0, 0.5 );"; [Message] String = "maxpayne_gamemode->A_PlayMusic( \"\" );"; [Message] String = "maxpayne_gamemode->A_PlaySound ( characters, slow_motion_end );"; // [Message] String = "maxpayne_hudmode->mphm_flashtocolor( 0x000000a0, 0.01, 0.05, 0.2 );"; // [Message] String = "maxpayne_gamemode->A_PlaySound ( weapons, Shoot_NoBulletsLeft );"; }
[CantSwitchOnMessages] { //[Message] String = "maxpayne_gamemode->A_PlaySound ( weapons, Shoot_NoBulletsLeft );"; } }
Note that the HeartbeatSoundInterval is change too 999999 so that it never does it (well it will but like for not a long time ....)
Now that we are done with that goto:
\database\music
Open the Music.txt
After
[max_payne] // 1. Max Payne Theme Filename = "wavs\max_theme.wav"; FadeInTime = MUSIC_FADETIME ; Looping = true;
Add this
[bulletsong] // 0. bullet time music Filename = "wavs\bulletsong.wav"; FadeInTime = 0; Looping = true;
Now save. Make sure to have your music file in the \database\music\wavs\ folder. If you need more info, ask at the 3Drealms boards
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milli
Resistance Member
Posts: 21
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Post by milli on Jun 27, 2005 1:34:52 GMT -5
a word not used anymore "GROOVY" thanks for the info ;D
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Post by Witcher Wolf on Jun 27, 2005 10:06:35 GMT -5
See, like I said, you'd get a much better answer by posting it here
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milli
Resistance Member
Posts: 21
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Post by milli on Jun 27, 2005 14:05:29 GMT -5
Yah! thx wolf
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