Post by Witcher Wolf on Mar 7, 2005 14:51:14 GMT -5
I'm a bit of a fan of the old horror genre, so when a new survival horror pops out...I like to have a peek at it, be prepared for a great story right up until the ending...
Available on PC, Xbox and PS2.
Expect Uwe Boll to try and pick up the rights to the movie
The Story
Without giving the whole game away about Cold Fear, right from the start you can tell it’s going to be a pretty intense game. The story opens with a special operations team sent to board and investigate a stricken Russian whaling ship, there’s no real rhyme or reason as to why they are there but one by one the team is wiped out until there’s only one more unit left in range.
The USS Ravenswood, a small Coast Guard fast response vessel that happens to be in the vicinity. On board Tom Hansen part of the Coast Guard and a man that really doesn’t want to be out there in the gale force winds, rising waves and threatening lightning.
So the stage is set for Tom’s team to board the ship and during the first few moments of the game there’s no punches pulled as to what’s going on, something has gone horribly wrong and you are left to fend for yourself and find out.
Gameplay
Cold Fear plays very much like other survival horror games, such as Resident Evil and draws heavily on the genre for inspiration. The controls are pretty responsive and Tom has a variety of actions he can do, but this really is more of an action game than about solving puzzles ala Resident Evil.
So most of Tom’s actions involve being able to move about freely, switch to an over-the-shoulder camera view for accurate aiming of his firearms and beat back the hordes of dangerous creatures with the butt of his rifle.
What sets Cold Fear apart from all the other games of its kind is the actual setting, the deck and interior of the damaged storm-battered Russian whaler becomes as much of a danger as the eventual forces arrayed against Tom. Cold Fear brings to life the ship and storm by using a gut-churning physics engine that often leaves certain players feeling sea sick, especially those watching the game from the sidelines.
There’s nothing quite like trying to aim your gun when the deck of the ship lurches from side to side and pitches about, as cold water comes crashing in over the railings and lighting cuts the clouds above you. Tom lurches about like a drunken rampaging ferret and if you’re involved in a vicious fire fight, you can miss several times thanks to that particular mechanic – it’s great.
Tom can steady himself on hand-rails and certain objects by pressing Y and you’re given a better aim at that point, allowing for much more accuracy. Later on this becomes a true life saver when you feel the ship tip and Tom nearly sails over the side. You should become proficient in knowing when as there is usually a loud crash or clunk as the vessel is pitched about like mad.
You have to watch out for flying debris, ropes, wires and cargo boxes as you traverse the whaler in search of what’s going on. The whole game starts as a tiny stone rolling down a hill and quickly you’re thrown into a massive avalanche as things start getting nastier and so much more dangerous.
At times you’re in a battle with zombie types, Russian guards who are panicked and think you’re a threat, all the time waves are coming in over the ship and the whole thing is rocking from side to side sending everyone flying.
A quick word about zombies in this game, while I don’t want to spoil the story and tell you what they are – this is a cautionary word of advice – SHOOT for the HEAD!
Most non-human enemies in Cold Fear will keep on getting up unless you can take their heads off. If they fall over you can run to them and hit the B button and Tom will do a little head-stompy action on their skull…you have to be quick however or they’ll be back up and raring to go for another round.
If they get too close and you’re in aim mode (L trigger) hit the B button and Tom will lash out with the butt of his weapon, smacking them back and allowing for another shot.
The creatures will sometimes try and get ‘the drop’ on you or grapple you, if this happens you’ll have to hit B repeatedly to break loose (time it right and a R trigger icon will appear, hit that and you’ll perform a critical hit doing insane damage to the monster in question – in the case of most zombie types Tom will hit them with a headshot).
The game itself is very much of the type: go here, find this information, do this little task and keep yourself alive. There are locked doors and simple puzzles to solve along the way; this is usually tracking down a door code or a key card. As the story unfolds you’ll face tougher challenges and even more deadly enemies.
Available on PC, Xbox and PS2.
Expect Uwe Boll to try and pick up the rights to the movie
The Story
Without giving the whole game away about Cold Fear, right from the start you can tell it’s going to be a pretty intense game. The story opens with a special operations team sent to board and investigate a stricken Russian whaling ship, there’s no real rhyme or reason as to why they are there but one by one the team is wiped out until there’s only one more unit left in range.
The USS Ravenswood, a small Coast Guard fast response vessel that happens to be in the vicinity. On board Tom Hansen part of the Coast Guard and a man that really doesn’t want to be out there in the gale force winds, rising waves and threatening lightning.
So the stage is set for Tom’s team to board the ship and during the first few moments of the game there’s no punches pulled as to what’s going on, something has gone horribly wrong and you are left to fend for yourself and find out.
Gameplay
Cold Fear plays very much like other survival horror games, such as Resident Evil and draws heavily on the genre for inspiration. The controls are pretty responsive and Tom has a variety of actions he can do, but this really is more of an action game than about solving puzzles ala Resident Evil.
So most of Tom’s actions involve being able to move about freely, switch to an over-the-shoulder camera view for accurate aiming of his firearms and beat back the hordes of dangerous creatures with the butt of his rifle.
What sets Cold Fear apart from all the other games of its kind is the actual setting, the deck and interior of the damaged storm-battered Russian whaler becomes as much of a danger as the eventual forces arrayed against Tom. Cold Fear brings to life the ship and storm by using a gut-churning physics engine that often leaves certain players feeling sea sick, especially those watching the game from the sidelines.
There’s nothing quite like trying to aim your gun when the deck of the ship lurches from side to side and pitches about, as cold water comes crashing in over the railings and lighting cuts the clouds above you. Tom lurches about like a drunken rampaging ferret and if you’re involved in a vicious fire fight, you can miss several times thanks to that particular mechanic – it’s great.
Tom can steady himself on hand-rails and certain objects by pressing Y and you’re given a better aim at that point, allowing for much more accuracy. Later on this becomes a true life saver when you feel the ship tip and Tom nearly sails over the side. You should become proficient in knowing when as there is usually a loud crash or clunk as the vessel is pitched about like mad.
You have to watch out for flying debris, ropes, wires and cargo boxes as you traverse the whaler in search of what’s going on. The whole game starts as a tiny stone rolling down a hill and quickly you’re thrown into a massive avalanche as things start getting nastier and so much more dangerous.
At times you’re in a battle with zombie types, Russian guards who are panicked and think you’re a threat, all the time waves are coming in over the ship and the whole thing is rocking from side to side sending everyone flying.
A quick word about zombies in this game, while I don’t want to spoil the story and tell you what they are – this is a cautionary word of advice – SHOOT for the HEAD!
Most non-human enemies in Cold Fear will keep on getting up unless you can take their heads off. If they fall over you can run to them and hit the B button and Tom will do a little head-stompy action on their skull…you have to be quick however or they’ll be back up and raring to go for another round.
If they get too close and you’re in aim mode (L trigger) hit the B button and Tom will lash out with the butt of his weapon, smacking them back and allowing for another shot.
The creatures will sometimes try and get ‘the drop’ on you or grapple you, if this happens you’ll have to hit B repeatedly to break loose (time it right and a R trigger icon will appear, hit that and you’ll perform a critical hit doing insane damage to the monster in question – in the case of most zombie types Tom will hit them with a headshot).
The game itself is very much of the type: go here, find this information, do this little task and keep yourself alive. There are locked doors and simple puzzles to solve along the way; this is usually tracking down a door code or a key card. As the story unfolds you’ll face tougher challenges and even more deadly enemies.