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MisterAnderson
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 Hall of Mirrors Officially Released!
« Thread Started on Feb 20, 2006, 8:48pm »

The Hall of Mirrors Equilbrium mod is officially ready for download:

Hall Of Mirrors (FILESHACK)

Hall Of Mirrors (AUSGAMERS)

Hall of Mirrors (GAMEARENA)

Hall of Mirrors (MODDB)

Hall of Mirrors (LEVELS 4 YOU)

(yflopia discovered the link on Fileshack)
« Last Edit: Feb 26, 2006, 2:06pm by MisterAnderson »Link to Post - Back to Top  IP: Logged

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 Re: Hall of Mirrors Officially Released!
« Reply #1 on Feb 20, 2006, 8:59pm »

You deleted my thread! and my posts! OMGERZ :'(

kidding aside though, I beat the main story mode, and played the objective mode and some DMW levels (Looking good mister anderson....I mean in the game....)

I must say, though the mod does have its faults, its still quite good.

Rico, Anderson, Corwin, and crew, grab a cold one! ;D Cheers.
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 Re: Hall of Mirrors Officially Released!
« Reply #2 on Feb 20, 2006, 9:47pm »

So Mr. A do you want me to wait then until you get more links before I mention it on the site??
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 Re: Hall of Mirrors Officially Released!
« Reply #3 on Feb 20, 2006, 9:48pm »

Only if it saves you some time Jen.
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 Re: Hall of Mirrors Officially Released!
« Reply #4 on Feb 20, 2006, 9:58pm »

OK, I'll just wait then...

When do you think the other links will be ready?
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 Re: Hall of Mirrors Officially Released!
« Reply #5 on Feb 20, 2006, 10:24pm »

I'd say before the end of the week.
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 Re: Hall of Mirrors Officially Released!
« Reply #6 on Feb 20, 2006, 10:29pm »

OK, I'll wait until then...
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 Re: Hall of Mirrors Officially Released!
« Reply #7 on Feb 20, 2006, 10:31pm »

Good News Everyone! HoM has come[image]

Seriously, just played for about an hour and had quite a lot of fun. You guys rock thanks for a great mod.
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 Re: Hall of Mirrors Officially Released!
« Reply #8 on Feb 21, 2006, 12:35am »

oh man, I love the "Archangel" kata
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 Re: Hall of Mirrors Officially Released!
« Reply #9 on Feb 21, 2006, 3:44am »

WHOOOOOHAAA! 8-) 8-)

Although, now I've got to sit through a full day in the office before I can download and play this baby!

NUTS! ::)

Maybe I'll pull a sickie.
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 Re: Hall of Mirrors Officially Released!
« Reply #10 on Feb 21, 2006, 7:59am »

My 2 cents:

Things i liked:
1. The GunKata is cool, really cool...
2. Nice Introduction video, it's a good way to explain the GunKata controls!
3. Manual is also nicely done
4. The maps are great and detailed
5. It gives the Equilibrium feel from the movie

Things i didn't liked, but are not important:
1. The models are kinda ugly...
2. Textures doesn't look real

Things i didn't liked, and are annoying:
1. Crosshair dissapears during GunKata moves
2. When doing a "shift+direction" kata enemy's can do NO damage...
3. You can't even jump normal... instead you do a gunkata air move... (In gun-kata mode)
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 Re: Hall of Mirrors Officially Released!
« Reply #11 on Feb 21, 2006, 8:37am »

My 350 cents:

Click here
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 Re: Hall of Mirrors Officially Released!
« Reply #12 on Feb 21, 2006, 8:42am »

Don't forget that they put the Tetragrammaton muzzle flashes in :)
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 Re: Hall of Mirrors Officially Released!
« Reply #13 on Feb 21, 2006, 9:04am »


Quote:
My 350 cents:

Click here


Thanks for the extra pimpage bro! 8-)
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 Re: Hall of Mirrors Officially Released!
« Reply #14 on Feb 21, 2006, 9:10am »

*tips his hat*

Np :)

I be tellin it like I sees it, yarr.
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 Re: Hall of Mirrors Officially Released!
« Reply #15 on Feb 21, 2006, 9:11am »

And such lovely screenshots! Whoever took those must be quite the handsome chap.... ;)
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 Re: Hall of Mirrors Officially Released!
« Reply #16 on Feb 21, 2006, 9:14am »

Was that it? One level?

whilst the gun-kata works better than most attempts it's still just way easier (and even more fun) to shoot normally. and those muzzle flashes had some serious bugs. you should have just used the originals, albeit a little bit tweaked maybe.
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 Re: Hall of Mirrors Officially Released!
« Reply #17 on Feb 21, 2006, 9:35am »

Still to bad you can't play the max payne 2 story mode in the cleric skins...
Is that going to be fixed or patched?
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 Re: Hall of Mirrors Officially Released!
« Reply #18 on Feb 21, 2006, 9:56am »

sorry dudes but its feels like all that wait for only that
for now it is NOT cool
awating patches......
comon i have seen a better gun kata system
ok so you put the hall and what is the meaning of it if you don't have the moves
go see the movie again
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 Re: Hall of Mirrors Officially Released!
« Reply #19 on Feb 21, 2006, 12:15pm »

Enrico: The story level was not the focus of the mod. Try playing the DMW levels, the training level and the Objective level.

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 Re: Hall of Mirrors Officially Released!
« Reply #20 on Feb 21, 2006, 12:30pm »

The Objective level was a good idea, I'll give you that. but there just seem to be"gaps" in the mod all over the place.

like the weapons, in the films the sweepers used P90s+AK103s (when arresting his wife) and G36ks and some modern russian SMG (I must profess I don't know the name but it's in Rainbow 6: Lockdown. looks similar to a Berretta M12) in the assaults, whilst in the mod you only have G36Cs and the full-sized G36. and the G36C is denoted with a UMP icon. and in the manual you say they use all the same values as the original MP2 weaps. the cleric guns have no full-auto mode.

with levels, it's easy to visualise what else you could have done. maps of broken down houses/flats with rebels armed with AKs, and you with a bunch of sweepers backing you up. the zip file says it's v.0.6a. is there a later version coming out?
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 Re: Hall of Mirrors Officially Released!
« Reply #21 on Feb 21, 2006, 12:39pm »

this is not to make publicity but the guy who made close to the truth mod also made eqgunkata mod it is way from perfect but has a lot more move and a lot more possibilitys than hom
and the arcangle move even if it seems cool at first is completly anoying

well any whay it is a good base just need tu make it a little better
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 Re: Hall of Mirrors Officially Released!
« Reply #22 on Feb 21, 2006, 12:44pm »

MPZone.de (German Mirror)
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 Re: Hall of Mirrors Officially Released!
« Reply #23 on Feb 21, 2006, 1:36pm »

Is that it?
Just a post with another mirror?
How about answering a few questions?
Like, is there gonna be a patch that fixes bugs, and makes it possible to play the MP2 story mode with gunkata and cleric skin from start?
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 Re: Hall of Mirrors Officially Released!
« Reply #24 on Feb 21, 2006, 2:02pm »

By running the game with the command -developerkeys you can actually switch to any of the characters you want by pressing PageUp or PageDown while in game.

We are considering working some more on the mod, still it's far from being a sure thing.

EQGunkata mod was a rippof of our code, leaked by the author of CloseToTruth. It doesn't have much merit.

By pressing the shoot button while performing a gun-kata move you can manage to aim by yourself (although it might look strange with one or two animations).
Holding the crouch button and the shooting button allows you to shoot in full-auto with the clerics.


Quote:
I quote here a post from Rico :

- There are more moves than those shown in the tutorial video. There is also a way to recharge your BT meter... I leave it to you to find out :-P

- Each character has at least 2 unique moves. Preston has different moves from Brandt, Rico has different moves than Corwin, etc.

- The longer you live, the harder things are going to get in DMW. After a while, clerics will start spawning in along with the enemies.

- To destroy the objective you have to escort your bombers (guys in orange overalls) to the prozium barrels. They will then kneel down and plant a c4 charge to blow them up. The white sweepers are the enemy bombers, keep them away from your cache of art.

- Hitting sweepers in the face with your melee attack will cause their visors to shatter.

- Try combining certain attacks with animations... it's possible to for example, spray bullets all around you while performing the reload animation if you do front kata + reload. Tricky to time right but pretty effective when you're completely surrounded.

- Gun Kata attacks are stronger than regular weapons. If you're having trouble with a boss, try using gun kata against them, they will go down much more quickly

- Grenades + enemy = bloody mess. Remember the gibbing system I showed you guys for Civil Unrest? The final version of that is in HoM. Killing an enemy with an explosive will trigger it. Those little flaming chunks flying around? If they hit an enemy, the enemy will catch on fire

- You can play through the regular game as Max using Gun Kata. Some of the animations might look screwy because they were made with our custom models in mind and their jacket is different from Max's

- Lots more to figure out, but I'll leave it up to you guys to find out and share your finds


And about your level ideas : I've been busy with 3 mods this last year, working on some more levels would have taken some more months, if not years.
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 Re: Hall of Mirrors Officially Released!
« Reply #25 on Feb 21, 2006, 2:46pm »


Quote:
EQGunkata mod was a rippof of our code, leaked by the author of CloseToTruth. It doesn't have much merit.


yeah so how comm it got better moves and better models??
ok so it made no new "story"
but at least it's fun to play the original game with those "rippof" gunkatas

arff it's propably our fault we asked you to release quickly
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 Re: Hall of Mirrors Officially Released!
« Reply #26 on Feb 21, 2006, 2:50pm »


Quote:

yeah so how comm it got better moves and better models??
ok so it made no new "story"
but at least it's fun to play the original game with those "rippof" gunkatas

arff it's propably our fault we asked you to release quickly


I was just stating the truth, no need to be agressive or sarcastic :P
And if I remember well, wasn't the Preston model just Vlad's one ?
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 Re: Hall of Mirrors Officially Released!
« Reply #27 on Feb 21, 2006, 3:29pm »


Quote:
By running the game with the command -developerkeys you can actually switch to any of the characters you want by pressing PageUp or PageDown while in game.


That doesnt work.
When doing that the game crashes on almost every cutscene! You can try it in the hospital, change the skin, and enter the door when the cutscene starts with the dead body on the floor...

The game will crash...

I really hope you guy's will release some patches to make the game better...

Cuz really, the mod rules, but ffs fix the bugs, and make the story mode playable with the cleric model and gunkata from the beginning...
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 Re: Hall of Mirrors Officially Released!
« Reply #28 on Feb 21, 2006, 6:13pm »

Well, I'm coming at this from the angle of an EQ fan who doesn't automatically love things just because they're linked to EQ.

And a gamer who's been messing with Joysticks since the 1980's and has a fair few hours of gaming under my belt.

After two hours with the mod, I think I need to be honest, because otherwise there is no point to anything.

This thing mod isn't a retread the EQ storyline, or an indepth exploration of every weapon or detail from the film. It doesn't try to be.
This is a gun-kata simulator. Nothing more, nothing less. It's the closest any of us will ever get to going Cleric Kurt Wimmer style.

And it's fan-bloody tastic! 8-) 8-) 8-)

Rather than try to do a billion things (such as a long single player campaign, modeling every single weapon glimpsed in the movie, accuratly rendering the mole on the side of Preston's nose in perfect scale), the team have put their time and energy into the thing we all wanted to see in any EQ action game.
GunKata.

But not just any half-assed gun-kata with flashy but useless moves.
This is proper gun-kata.
You can't just run in, randomly hitting buttons and expect to kick-ass. You have to actually learn which moves do what, and which situations they are good for. You have to take into account the scenery, the cover, the angles of attack. And to do this whilst also looking cool is going to take some practice, but it can be done.

In short, this is not a simple shoot-em up. This is Chess played with hot metal and screaming lead, exactly as it was conceptualised in the movie. Knowing when to use a move (and when to simply forget Gun-kata and jsut run and gun) is the key to this mod, and the key to getting the best out of it. More to the point, each Cleric has a very different fighting style. Trying to use your Preston strategy whislt playing as Cleric Anderson will get your ass kicked. I cannot overstate how well balanced I have found the Gun-Kata system. It would be easy to make it too hard or too easy, but the HOM team seem to have got the balance more or less right.
Easy to learn, hard to master.
What, you thought Preston's Martial art would be easy?

Yes the story mode is short, but the DMW and Objective maps are the core of this game and I think they offer great replay value as I'ev had Max Payne 2 for over a year and I still hit the DMW maps quite frequently. Now I can do it Wimmer-Style!

To be honest, I'm glad we got a kick-ass gun-kata system, wonderful graphics and animations and a short story, rather than a lame gun-kata, shoddey codeing and animation and an endless single player campaign to struggle through. If the HOM team had been getting corperate funding then I'm sure the story would have been longer and every little weapon/object/actor seen in the movie would have been included.

But they were doing this on thier own time, as fans, for fans. For Free.

As such, it's the best bloody gift I've had in ages, and much more fun than many "professional" games I've played.

A big thank-you to all the HOM team, for all your hard work in bringing this old PC gamer and EQ fan such a cracking interpretation of one of his favourate ever movies. You guys rock and you deserve all the Prozium you can handle...
8-) 8-) 8-)

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 Re: Hall of Mirrors Officially Released!
« Reply #29 on Feb 21, 2006, 6:42pm »

Now you see why I love you Coolhand, in a non-dodgy kind of manly way!
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