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MisterAnderson
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 Hall of Mirrors - a Max Payne 2 mod
« Thread Started on Jun 1, 2004, 9:36pm »

Well after much dissapointment at seeing various attempts at a Equilibrium-based mod fail, I have decided to take matters into my own hands and help create one.

Me & another young lad from my city, have decided to collaborate our efforts to bring you the ultimate Equilibrium showdown from the movie. **Note: you will need Max Payne 2 to be able to play this**

Here are some pics of the mod in its very early stages:
[image]

[image]

[image]

At this stage, all we have is the map....but I'm currently chasing up some Preston & Sweeper skins that I know exist.

Other things which will I'm hoping to be included in the final version of the mod:

- Weapons from the movie:- Grammaton Cleric Berettas, G36's, etc
- Tetragrammaton shaped muzzle flashes.
- Sound FX/music from the film.
- Basic gun-kata animations & firing modes.
- Equilibrium inspired menus
- Plus a few other little things here & there.
;)

Actually, I was hoping for some help in the menu department from a few of the regs here (especially Father), so if you think you can create a kick ass pic for the mod then go for it! I will post up some more specifics (like resolution, layout, etc) later....

So stay tuned to this thread for more info. :)
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #1 on Jun 1, 2004, 11:27pm »

You know, I was just thinking that Max Payne 2 would be an excellent platform to construct an EQ mod for.

I am, however, having difficulty envisioning how you could accurately portray and have the player execute the awesomeness of the Gun Katas. Maybe I just don't have a good enough imagination, but I can't think of a way to accurately and effectively implement such a feature.
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MisterAnderson
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #2 on Jun 2, 2004, 12:09am »


Quote:
I am, however, having difficulty envisioning how you could accurately portray and have the player execute the awesomeness of the Gun Katas. Maybe I just don't have a good enough imagination, but I can't think of a way to accurately and effectively implement such a feature.


Hence my use of the word "basic" before "gun-kata".

It won't be accurate, but it will be better than no gun-kata at all.

You are just going to have to trust me on this one.... ;)
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #3 on Jun 2, 2004, 2:10am »

COOL! Nice work! :D
I look forward to it!

Hmmm... Now all I gotta do is buy MP2. :P
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #4 on Jun 2, 2004, 4:05am »

Thanx Mr.Anderson...I've notice, that all Max Pane games take some parts from all popular action movies...
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #5 on Jun 2, 2004, 10:01am »

Looks pretty snazzy, Good luck on that MisterAnderson. If you need any help with publicity or website/forum maintenence, i would be glad to help.
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #6 on Jun 3, 2004, 1:31pm »

Way to go Mr. A :)

Looking good ;)

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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #7 on Jun 3, 2004, 6:27pm »

Cheers guys!

Its made the news at Deep Six (Max Payne site)
http://www.3dactionplanet.com/maxpayne/

8-)
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #8 on Jun 4, 2004, 6:33am »

WOW!!!!Mister A., I'm impressed. Excellent work btw.
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #9 on Jun 6, 2004, 4:03am »

Thanks Ona, but I didn't make the level - the young lad I'm working with is the talented individual who made the map.

I have another person who has started on Preston skin & its looking pretty good at this stage...he also will be doing the Sweepers (which he'd already created for Max Payne 1) & the weapons and they are looking good as well.

And I may take you up on that offer for a website GreyFox...why don't you have a crack at whipping something up if you get a spare minute here or there & show it to me?

More updates soon.
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #10 on Jun 6, 2004, 12:13pm »

great job! :o

and mush respect for all the effort you put into this!

HIGH FIVE!!!!
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #11 on Jun 6, 2004, 5:52pm »

never thought id see the day...

awsome effort mr anderson!
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #12 on Jun 6, 2004, 11:26pm »

Cheers Father & Pyro!

Actually I wonder if anyone on these boards is into animation (esp using 3D Studio Max)....I have a guy who is pretty confident at coding a gun-kata system, but he needs animations of the various gun-kata stances to be able to get started on it.

Anyone here that can do that? I can get you the "bones" of the character to animate with....

And Father, check your PM.
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #13 on Jun 16, 2004, 6:18pm »

Some more picture updates:

[image]

[image]

[image]

[image]

[image]

Skins are coming along nicely, as you can see. 8-)
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #14 on Jun 17, 2004, 4:03am »

Class. Pure class.
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #15 on Jun 17, 2004, 4:18am »

WOW!!!! :o :o :o :o

This looks great!

Awesome job, Mr A!
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #16 on Jun 17, 2004, 7:18am »

:o Outstanding...
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #17 on Jun 20, 2004, 7:26am »

Excellent! :o
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #18 on Jun 27, 2004, 4:32am »

Pm me again Mr Anderson... ;)
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #19 on Jun 27, 2004, 7:35pm »

Consider yourself PM'ed Father!

;)
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #20 on Jun 28, 2004, 6:08am »

That's looking Badass Mr. A
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #21 on Jul 3, 2004, 2:23pm »

OMFG OMFG OMFG!!!!!!
That's sooooo sweeeeeeeeeet!!!
When this finally launches, I'll be even more satisfied with Max Payne2 ;D :D
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fusion
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #22 on Jul 3, 2004, 2:28pm »

A thing that would have been super üüüüüüüüber cool, would be if you guys could even include a katana for the mod
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #23 on Jul 6, 2004, 11:19pm »

Waaaaaaay ahead of you, Fusion.

There hasn't been a heap of progress on the mod of late but there has been a few bits and pieces here and there. One of which is putting in a black Cleric outfit as an unlockable extra once you've finished it on the hardest setting.

[image]

[image]

Plus Father & I have been in conference about making some menu art for the mod & as usual, his stuff is amazing.

I'll let him offer up the piccies as Wallpapers once we get close to releasing the mod.
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #24 on Jul 7, 2004, 12:35am »

*faints*
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #25 on Jul 7, 2004, 2:54am »


Quote:

[image]

[image]

Plus Father & I have been in conference about making some menu art for the mod & as usual, his stuff is amazing.

I'll let him offer up the piccies as Wallpapers once we get close to releasing the mod.

Thank you mister Anderson ;)
And No, I will not give the piccies as a wallpaper. Better yet, I will make a wallpaper for this MOD. ;)

Anyway, it's looking sooooo freakin' excellent - it's the closest you ever gonna get to a actual Equilibrium game - I mean look at the backgrounds, the guards, the lights and ofcoarse Preston himself...

Absolute Marvelous! 8-)
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #26 on Jul 7, 2004, 4:55am »

Since Max Payne is pretty much de rigeur in our house, we can hardly contain the excitement... ;D
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #27 on Jul 7, 2004, 6:15pm »

This is looking like a turely amazing game! Well done and I can't wait for the final thing! :)
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #28 on Jul 7, 2004, 9:45pm »


Quote:
And No, I will not give the piccies as a wallpaper...

May I ask why?
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 Re: Hall of Mirrors - a Max Payne 2 mod
« Reply #29 on Jul 8, 2004, 2:27am »


Quote:

May I ask why?

Because it would spoil the fun of trying the game for the first time...
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